BeFX Learning Hub

Learn to use every BeFX add-on step by step

Official BeFX Studios tutorials for our Blender add-ons: every video broken down into short steps with clips, explained in text, in English and Spanish.

Add-ons

Hurricane

Multi-solver physics engine for Blender: fluids, cloth, soft bodies and sand in one simulation.

5 tutorials

MatPlus

Layer-based material painting inside Blender, Substance Painter style.

3 tutorials

Pro Baker

Mesh map and PBR baking for Blender: AO, normals, curvature, IDs and more with Cycles.

Coming soon

RBDLab

Fracture, destruction and rigid body dynamics for Blender.

1 tutorial

FluidLab

Realistic fluid simulation for Blender: water, lava and sand with foam, bubbles and spray.

1 tutorial

VDBLab

Procedural VDB volumes for Blender: fire, smoke and explosions.

Coming soon

Latest tutorials

MatPlus

Texture a Radio in Blender, Part 3: Antenna, Rubber and Glass Buttons

Antenna roughness and curvature edges, dotted and dirty rubber in Mesh Island groups, glass buttons with a Transmission channel and a linked Blender decal.

Hurricane

Cloth Tearing Simulation with Wind in Blender

Rip a cloth apart with wind: paint a tear mask with Hurricane Tools, cut it with Split, sew it with a breakable Weld and grow a Directional Wind.

Hurricane

Particle Solidification in Blender: Cooling Lava

Pour a particle stream that holds together and sets like lava: PBD, Softbody Continuous Links, Sleep, HEL Emitter Zigzag and the Lava display preset.

RBDLab

Animate Soft Body to Cloth and Back in Blender

Turn Suzanne into a soft body with RBDLab 1.6: sphere chunks, Soft and Cloth constraint groups, a MetalSoft mesh and an animated switch between them.

FluidLab

Mix Two Fluids in Blender: Water and Oil

Mix water and oil in FluidLab 1.2: two InFlow emitters, Fluid Interactions, an OutFlow collider, a GN mesh and two shaders blended with fl_color.

MatPlus

Texture a Radio in Blender, Part 2: Carbon Fiber Body

Base materials for every part, then the main body: roughness imperfections, checker carbon fiber, green gradient and hexagon layers split by a stripe mask.