Official BeFX Studios tutorials for our Blender add-ons: every video broken down into short steps with clips, explained in text, in English and Spanish.
Multi-solver physics engine for Blender: fluids, cloth, soft bodies and sand in one simulation.
5 tutorialsLayer-based material painting inside Blender, Substance Painter style.
3 tutorialsMesh map and PBR baking for Blender: AO, normals, curvature, IDs and more with Cycles.
Coming soonFracture, destruction and rigid body dynamics for Blender.
1 tutorialRealistic fluid simulation for Blender: water, lava and sand with foam, bubbles and spray.
1 tutorialProcedural VDB volumes for Blender: fire, smoke and explosions.
Coming soonAntenna roughness and curvature edges, dotted and dirty rubber in Mesh Island groups, glass buttons with a Transmission channel and a linked Blender decal.
Rip a cloth apart with wind: paint a tear mask with Hurricane Tools, cut it with Split, sew it with a breakable Weld and grow a Directional Wind.
Pour a particle stream that holds together and sets like lava: PBD, Softbody Continuous Links, Sleep, HEL Emitter Zigzag and the Lava display preset.
Turn Suzanne into a soft body with RBDLab 1.6: sphere chunks, Soft and Cloth constraint groups, a MetalSoft mesh and an animated switch between them.
Mix water and oil in FluidLab 1.2: two InFlow emitters, Fluid Interactions, an OutFlow collider, a GN mesh and two shaders blended with fl_color.
Base materials for every part, then the main body: roughness imperfections, checker carbon fiber, green gradient and hexagon layers split by a stripe mask.