Hurricane. Multi-solver physics engine for Blender

Unified simulation of fluids, cloth, soft bodies and more

Hurricane is the next-generation physics simulation engine for Blender developed by BeFX Studios. Built for VFX artists and professionals, it introduces a unified multi-solver workflow that allows you to simulate and interactively combine fluids, cloth, soft bodies, and sand inside a single simulation.

Powered by **XPBD (Extended Position Based Dynamics)** and featuring a real-time expression editor, Hurricane provides rock-solid stability and unprecedented artistic control directly within the Blender viewport.

Multi-Solver Architecture

Simulate and combine multiple physical elements—fluids, cloth, soft bodies, sand—within a single unified simulation environment.

XPBD-Based Physics

Built on XPBD (Extended Position Based Dynamics), ensuring robust, stable, and visually high-fidelity physical simulations inside Blender.

DDR Particle Handling

Implements the Double Density Relaxation (DDR) algorithm to achieve highly realistic fluid-like behaviors and complex particle dynamics.

Geometry Nodes Integration & Upres

Using Blender's native Geometry Nodes, you can add Upres to your particle simulations, dramatically boosting particle density in sand simulations quickly, efficiently, and realistically.

Custom Expressions Editor

Features a real-time expression compiler that allows you to inject custom forces or dynamically manipulate particle properties based on speed or density.