Pro Baker. Mesh and PBR map baker for Blender

Bake PBR maps in seconds

Pro Baker is the mesh map baker for Blender developed by BeFX Studios. It extracts the geometric information from your models —occlusion, normals, position, thickness, vertex color, per-piece identifiers— and writes it into ready-to-use textures for Blender, your texturing software or a game engine.

All with Cycles, without leaving Blender and without exporting anything to another program. Pro Baker bakes on temporary copies of your objects, so your materials, meshes, UVs and modifiers stay exactly as they were.

It runs on Blender 4.5 or later, on Windows, macOS (Intel and Apple Silicon) and Linux. And if besides baking you want to paint and texture inside Blender, pair it with MatPlus.

Every map, one click

Every map, one click

Pro Baker bakes the mesh maps an asset needs: AO, Normal Map, World Space Normal, Position, Curvature, Thickness, Vertex Color, Object ID, Material ID and Lightmap, plus normals and displacement from a Multiresolution modifier. Each map with its own settings, all with Cycles without leaving Blender.

Any shader, game-ready textures

Any shader, game-ready textures

Besides the mesh, Pro Baker bakes the material channels: Base Color, Roughness, Metallic, Normal... A procedural material or a complex node tree comes out as a set of PBR textures ready for Unreal, Unity or Godot. And with a source object, it transfers the textures of one object onto the UVs of another.

One cage per piece, visible before you bake

Assign each low poly its high poly, either an object or a whole collection. Every piece gets its own cage, even when they share a texture and UVs: automatic, with its own values or modelled by you. Preview Cage shows it in the viewport, piece by piece or all at once, so you know exactly what gets projected.

Skew Correction you paint

Detail that skews on corners and bevels is fixed by painting on the model, and you see the fix as you paint. No rebaking, no cage tweaking and no fixing the normal map in another program. Something never seen before in a Blender baking add-on, and until very recently only possible in Marmoset Toolbag.

The whole asset, at once

The whole asset, at once

Bake Sets gather the objects, maps, resolution and output of each texture set. Create as many as you need and bake them all in one go or one by one, in Per Object, Group or Explode mode, with 2x or 4x Supersampling for clean edges and UDIM tiles detected automatically from the UVs.

Built for production

What makes baking with Pro Baker fast and safe, from the first set to the export.

Workflow

  • Your materials, meshes and UVs stay untouched
  • Match by Name: pair low and high polys in one click
  • Per Object, Group and Explode in a single pass
  • Mesh map sets and PBR sets
  • Everything lives in the scene, inside the .blend

Quality

  • Its own cage for every piece
  • Preview Cage in the viewport
  • Paintable Skew Correction
  • 2x and 4x Supersampling
  • Padding that keeps IDs clean

Output

  • 8/16-bit PNG and 16/32-bit OpenEXR
  • Name templates: {set}_{map}, {mesh}, {res}, {udim}
  • Normal Map in OpenGL or DirectX
  • One image per UDIM tile
  • Images loaded into the .blend automatically