Hurricane tutorials
Multi-solver physics engine for Blender: fluids, cloth, soft bodies and sand in one simulation.
01Seen
Cloth and Water Simulation in Blender: First Steps
Master the basic workflow of the DDR/XPBD simulator in Blender.
02Seen
Sand, Liquid, Cloth & Soft Body Simulation in Blender
Learn to configure the main simulation presets: Sand, Flow & Geometry Liquid, Cloth, and Softbody.
03Seen
Cloth Tearing Simulation in Blender with Water
Tear a cloth exactly where you want while water falls on it: Cloth preset, Surface Collision, a painted Split mask, Weld constraints that break, and a mass balance between cloth and liquid.
04Seen
Particle Solidification in Blender: Cooling Lava
Pour a particle stream that holds together and sets like lava: PBD, Softbody Continuous Links, Sleep, HEL Emitter Zigzag and the Lava display preset.
05Seen
Cloth Tearing Simulation with Wind in Blender
Rip a cloth apart with wind: paint a tear mask with Hurricane Tools, cut it with Split, sew it with a breakable Weld and grow a Directional Wind.