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Releases, tutorials and release notes from BeFX Studios.

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VDBLab and FluidLab update: better UI, new presets and shaders, and up-to-date documentationUPDATES
BeFX Studios

VDBLab and FluidLab update: better UI, new presets and shaders, and up-to-date documentation

VDBLab and FluidLab get an update: a better UI, bug fixes, new and improved presets and shaders, and up-to-date documentation for both.

New FractureLab Tutorial: Hand-Drawn FracturesTUTORIALS
FractureLab

New FractureLab Tutorial: Hand-Drawn Fractures

Break a marble column with FractureLab by drawing the cuts by hand, add detail with Resolution, Repetitions and Subcutters, and inspect it with Explode.

New MatPlus Tutorial: Radio Antenna, Rubber and Glass ButtonsTUTORIALS
MatPlus

New MatPlus Tutorial: Radio Antenna, Rubber and Glass Buttons

Part 3 of the radio series: antenna roughness and edges, dotted and dirty rubber, and glass buttons with Transmission and a Blender decal.

New Hurricane Tutorial: Cloth Tearing with WindTUTORIALS
Hurricane

New Hurricane Tutorial: Cloth Tearing with Wind

Hang a cloth and let an ever-stronger wind tear it along seams you design yourself with Tools, Split and a breakable Weld.

The BeFX Learning Hub Is Born: Learn All Our Add-ons Step by StepRELEASES
BeFX Studios

The BeFX Learning Hub Is Born: Learn All Our Add-ons Step by Step

Today we launch the BeFX Learning Hub, a new space at befxstudios.com/learn to learn how to use all our Blender add-ons at your own pace. A tutorial in...

New Hurricane Tutorial: Material PresetsTUTORIALS
Hurricane

New Hurricane Tutorial: Material Presets

Learn to use Hurricane's emitter presets to create different types of materials: fluid, sand, cloth, and more. A great starting point to start creating all kinds of emitters.

MatPlus: Introduction to Layer-Based WorkflowTUTORIALS
MatPlus

MatPlus: Introduction to Layer-Based Workflow

First video in a series of basic tutorials about the layer-based workflow in digital painting and its implementation in MatPlus.

Live on the Blendtuts channelANNOUNCEMENTS
Hurricane

Live on the Blendtuts channel

Tomorrow Friday 31 at 19:00 Spanish time, the Blendtuts channel will host an exclusive live stream to show the latest updates about Hurricane. In addition, they will raffle a full license among attendees. Don't miss it!

Updates for Blender 5.2UPDATES
BeFX Studios

Updates for Blender 5.2

We have released compatibility updates for all our addons with Blender 5.2, along with important bug fixes. Additionally, we are already working on new versions of Hurricane and MatPlus.

Welcome to the New BeFX Studios Website!ANNOUNCEMENTS
BeFX Studios

Welcome to the New BeFX Studios Website!

Welcome to the official new BeFX Studios web platform, a fully redesigned portal where we will publish weekly news, tutorials, updates, and ecosystem highlights.

Tutorial: Fluid and Cloth Interaction in Hurricane (Blender 5.2)TUTORIALS
Hurricane

Tutorial: Fluid and Cloth Interaction in Hurricane (Blender 5.2)

Learn how to combine fluid simulation and cloth dynamics interacting simultaneously in real-time with Hurricane in Blender.

Introducing the Official Hurricane Learning HubRELEASES
Hurricane

Introducing the Official Hurricane Learning Hub

Introducing the official Hurricane Learning Hub: structured course-like documentation breaking down every YouTube tutorial step by step with downloadable .blend project files.

Hurricane 0.9.8: GPU acceleration and new FLIP and APIC solvers
RELEASES

Hurricane 0.9.8: GPU acceleration and new FLIP and APIC solvers

By BeFX Studios • Nov 9, 2026

Hurricane 0.9.8 is out. This release brings GPU acceleration, two new solvers for liquids, FLIP and APIC, and a major boost in DDR and PBD simulation speed.

What's new in Hurricane 0.9.8

  • GPU acceleration: Hurricane now runs on your GPU, and it shows.
  • Millions of particles: you can take your simulations to large scenes, like a whole beach with breaking waves.
  • New FLIP and APIC solvers for liquids.
  • Much faster DDR and PBD: a major improvement in simulation speed.

The video shows several examples. There's a glass filling up and a beach with waves made of millions of particles. There's also a vortex shown right in the Blender viewport: it's not a render, it's the viewport.

Thick liquids work too. You can see it in a chocolate ball that bursts open and a caramel that folds and melts. All of it is simulated inside Blender with one add-on.

Get Hurricane on Superhive or right here at befxstudios.com.